Overall Recommendation ✮✮✮✮✮ ġA common lament among many escape room players is that they they didn’t get to experience most of the game. This happens when there are disjointed puzzles all around the room that everyone can work on in parallel. The time-remaining indicator is a bit jarring and unpleasant. Additionally – some of the rooms were not very ventilated so the air was stale. Sound leaks through the walls of the neighboring Houdini Room and enters the Houdini Room, which distracts a bit from the immersion of the game. This room deserves my Editor’s Choice rating. The ending sequence is fantastic and was one of the most thrilling (and stressful, in a good way) experiences I’ve ever had in an escape room. ![]() The room is designed so that its easier to reset, meaning fewer loose parts and an overall cleaner game. Every door has a small contraption that assists its opening when unlocked. The design of this room is done with great attention to detail, likely with learnings from the original Houdini Room. Like the Houdini Room, this game is fully automated, with some neat new novel puzzles that take advantage of the creator’s ability to wire together sensors so that they create magic when done appropriate. As you progress and unlock more rooms, the scope of your game area will grow as you re-visit and re-use parts of each room. This escape room is expansive and contains more distinct “rooms” than any other escape room I’ve ever done. This earns Roosevelt Room an Editor’s Choice distinction for Puzzle Quality, as one of the best examples of how teamwork can be really fun. Overall, the combination of puzzles are physical, require teamwork, automated, and immensely satisfying. To accomplish key objectives you have to coordinate the actions of multiple people, sometimes across rooms. This is a room for teams, not solo escape artists. The best part of the puzzles in the Roosevelt room was how so many of the puzzles encouraged and required teamwork by design. No physical strength needed – but don’t expect to solve these puzzles sitting down either. The puzzles here are much more physical than the ones in any other escape room – so expect that you will be moving around a whole bunch more with your teammates during the course of the game. ![]() The Roosevelt Room features some of the best parts of Houdini Room: puzzles that were tangible, tactile, fully-automated, and immensely satisfying. Palace Game’s entrance is on Palace Drive, along the backside of the Palace of Fine Arts. More specific map + entrance details available on their website) Address: 3601 Lyon Street, San Francisco, CA 94123 (You have to enter through a side door. ![]() Palace Games owner Chris Alden has a background in startups, investing, and running businesses in Silicon Valley, and on a public Facebook post he called Palace Games what “ been working towards whole life”. But why? You’ll have to come play to find out! Teddy Roosevelt, the exceedingly popular former President in 1915, was behind it all. But WHY did Houdini build such a novel attraction and why did he pick the innovators that he did? The Roosevelt Room reveals the greater purpose and takes the experience to the next level. The Roosevelt Room starts where the Houdini Room left off and answers this critical question: Why? If you’ve played the Houdini room you know WHAT it is: a challenge to the cunning, courage, and creativity of 8 of the greatest innovators of all time. Here is the official story from the website: It’s located in the same building inside the historic Palace of Fine Arts (which locals might also know as the old Exploratorium location), and features quite a few of the novelties that made the original Houdini Room great. The Roosevelt Room is the sequel to Palace Game’s original room: Houdini Room. The Roosevelt Room is the sequel to the Houdini Room and features none other than Teddy Roosevelt! (Palace Games) Story and Background Yes, this tops even its predecessor, Houdini Room, which comes at a close second. The Roosevelt Room is the best escape room game out of the 100+ that I’ve played.
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