![]() I figure at this point they end the story by having Mr. That would justify having adult Skate, Zan and Roo to be made playable for a DLC. Then enter Zan to help out since things went south and along the way recruiting Roo. Enter young adult Skate/ Sammy/ Eddie coming into the city to try to restore order while looking for our heroes eventually finding them. X's brain turned out to be a bad idea as his evil conscious was able to escape into the internet and revive the robot factory from SoR3 and now along with the regular thugs and bad guys we have more robot and cyborg enemies to deal with. Biggest "oh sh*t" moment would be that trying to recreate simulations using remnants of Mr. Let's say they are done "training" and the wake up to find the city is upside down again with the Y twins breaking out and causing havoc again since our heroes were MIA. The biggest hint was in the opening text that the main cast decided to prep for anything in the future by having Zan run simulations of multiple what if scenarios. I would be all for a second DLC, especially one that brings the SoR story to a close and leave it on a very good note but multiple posts on this subreddit hint that further development for SoR4 is "done".īut if there is a chance another DLC is coming our way, I would like to see it continue after the story filler that is Mr. More so because every time a sequel gets pumped the quality starts to deteriorate regardless of the franchise or development studio and fans have no one to blame but themselves because they wanted more, more more, etc. It'd have all of the replay value at this point. Playable Diva,Roo,Skate & Dr.Zan would be cool with aĪ level editor or creator would nice. Those are tweaks more so than content though. You select your elemental buffs & a lightsaber. So the stuff I listed would definitely create more room for versatile & creative player engagement.īeing able to play with the survival power ups,enemy types & training toy box in story mode would be cool too. One reason being to the sheer number of enemies,the other being because the characters only have so many options. The gameplay on Mania & about 25+ on survival gets samey. Being able to roll out/cancel them would give them more utility. Dragon Smash & Police tackle for example are highly situational on hardest onward. Universal run/dash, roll & cancellable specials. (Example, Blitz move 1 being forward,Foward, X, Blitz move 2 Being forward,forward B.) Being able to set commands/map the alternative moves.
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